ACA hosts Women's Cricket workshop

13 Feb 2019

Workshop Article (1)

The Australian Cricketers’ Association (ACA) on Tuesday hosted a meeting for some of Australia’s leading female players to discuss the opportunities and challenges facing women’s cricket.

​On the back of recent ‘player surveys,’ the meeting allowed the players to workshop key issues impacting the game.

​Hosted at the ACA by Manager Cricket Operations and Player Relations Kelly Applebee, the meeting covered a range of topics including:

  •         Rapid growth of the game and the recent success of the WBBL;
  • ​        Future domestic schedule including increasing the WNCL;
  • ​        Connection of elite to grassroots cricket; and
  • ​        Player development and wellbeing.

Talking about the meeting, Applebee said “we are so fortunate to have some of the best players in the world who are also passionate about having input in to the future of the game.

​“Women’s cricket continues to set new benchmarks each and every year which means it is a very exciting time for the sport.

​“With the rapid expansion of the game, the ACA alongside the players, will continue to monitor the opportunities and impacts that contribute to elite performance.”

​Growth of the WNCL is another topic the players have heavily supported in recent ACA surveys and in the media, and was again emphasised in Tuesday’s discussions.

​“The WNCL is the longest running domestic competition in Australian women’s cricket and has produced generations of outstanding national teams.

​“And given the players want to play more of this format, we’ll continue to push for that increase in our scheduling discussions,” Applebee said.

​ACA Chief Executive Alistair Nicholson said “it was fantastic to get some time with the players after the success of the Australian Cricket Awards.”

“This positive engagement with our female members on such a wide range of issues means the contribution we can make to improving the game, together with Cricket Australia and the State Associations, is well informed and developed with player input at every stage.”